How do I achieve the theoretical maximum of 4 FLOPs per cycle?
Asked 07 September, 2021
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How can the theoretical peak performance of 4 floating point operations (double precision) per cycle be achieved on a modern x86-64 Intel CPU?

As far as I understand it takes three cycles for an SSE add and five cycles for a mul to complete on most of the modern Intel CPUs (see for example Agner Fog's 'Instruction Tables' ). Due to pipelining, one can get a throughput of one add per cycle, if the algorithm has at least three independent summations. Since that is true for both packed addpd as well as the scalar addsd versions and SSE registers can contain two double's, the throughput can be as much as two flops per cycle.

Furthermore, it seems (although I've not seen any proper documentation on this) add's and mul's can be executed in parallel giving a theoretical max throughput of four flops per cycle.

However, I've not been able to replicate that performance with a simple C/C++ programme. My best attempt resulted in about 2.7 flops/cycle. If anyone can contribute a simple C/C++ or assembler programme which demonstrates peak performance, that'd be greatly appreciated.

My attempt:

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <sys/time.h>

double stoptime(void) {
   struct timeval t;
   gettimeofday(&t,NULL);
   return (double) t.tv_sec + t.tv_usec/1000000.0;
}

double addmul(double add, double mul, int ops){
   // Need to initialise differently otherwise compiler might optimise away
   double sum1=0.1, sum2=-0.1, sum3=0.2, sum4=-0.2, sum5=0.0;
   double mul1=1.0, mul2= 1.1, mul3=1.2, mul4= 1.3, mul5=1.4;
   int loops=ops/10;          // We have 10 floating point operations inside the loop
   double expected = 5.0*add*loops + (sum1+sum2+sum3+sum4+sum5)
               + pow(mul,loops)*(mul1+mul2+mul3+mul4+mul5);

   for (int i=0; i<loops; i++) {
      mul1*=mul; mul2*=mul; mul3*=mul; mul4*=mul; mul5*=mul;
      sum1+=add; sum2+=add; sum3+=add; sum4+=add; sum5+=add;
   }
   return  sum1+sum2+sum3+sum4+sum5+mul1+mul2+mul3+mul4+mul5 - expected;
}

int main(int argc, char** argv) {
   if (argc != 2) {
      printf("usage: %s <num>
", argv[0]);
      printf("number of operations: <num> millions
");
      exit(EXIT_FAILURE);
   }
   int n = atoi(argv[1]) * 1000000;
   if (n<=0)
       n=1000;

   double x = M_PI;
   double y = 1.0 + 1e-8;
   double t = stoptime();
   x = addmul(x, y, n);
   t = stoptime() - t;
   printf("addmul:	 %.3f s, %.3f Gflops, res=%f
", t, (double)n/t/1e9, x);
   return EXIT_SUCCESS;
}

Compiled with:

g++ -O2 -march=native addmul.cpp ; ./a.out 1000

produces the following output on an Intel Core i5-750, 2.66 GHz:

addmul:  0.270 s, 3.707 Gflops, res=1.326463

That is, just about 1.4 flops per cycle. Looking at the assembler code with g++ -S -O2 -march=native -masm=intel addmul.cpp the main loop seems kind of optimal to me.

.L4:
inc    eax
mulsd    xmm8, xmm3
mulsd    xmm7, xmm3
mulsd    xmm6, xmm3
mulsd    xmm5, xmm3
mulsd    xmm1, xmm3
addsd    xmm13, xmm2
addsd    xmm12, xmm2
addsd    xmm11, xmm2
addsd    xmm10, xmm2
addsd    xmm9, xmm2
cmp    eax, ebx
jne    .L4

Changing the scalar versions with packed versions (addpd and mulpd) would double the flop count without changing the execution time and so I'd get just short of 2.8 flops per cycle. Is there a simple example which achieves four flops per cycle?

Nice little programme by Mysticial; here are my results (run just for a few seconds though):

  • gcc -O2 -march=nocona: 5.6 Gflops out of 10.66 Gflops (2.1 flops/cycle)
  • cl /O2, openmp removed: 10.1 Gflops out of 10.66 Gflops (3.8 flops/cycle)

It all seems a bit complex, but my conclusions so far:

  • gcc -O2 changes the order of independent floating point operations with the aim of alternating addpd and mulpd's if possible. Same applies to gcc-4.6.2 -O2 -march=core2.

  • gcc -O2 -march=nocona seems to keep the order of floating point operations as defined in the C++ source.

  • cl /O2, the 64-bit compiler from the SDK for Windows 7 does loop-unrolling automatically and seems to try and arrange operations so that groups of three addpd's alternate with three mulpd's (well, at least on my system and for my simple programme).

  • My Core i5 750 (Nehalem architecture) doesn't like alternating add's and mul's and seems unable to run both operations in parallel. However, if grouped in 3's, it suddenly works like magic.

  • Other architectures (possibly Sandy Bridge and others) appear to be able to execute add/mul in parallel without problems if they alternate in the assembly code.

  • Although difficult to admit, but on my system cl /O2 does a much better job at low-level optimising operations for my system and achieves close to peak performance for the little C++ example above. I measured between 1.85-2.01 flops/cycle (have used clock() in Windows which is not that precise. I guess, need to use a better timer - thanks Mackie Messer).

  • The best I managed with gcc was to manually loop unroll and arrange additions and multiplications in groups of three. With g++ -O2 -march=nocona addmul_unroll.cpp I get at best 0.207s, 4.825 Gflops which corresponds to 1.8 flops/cycle which I'm quite happy with now.

In the C++ code I've replaced the for loop with:

   for (int i=0; i<loops/3; i++) {
       mul1*=mul; mul2*=mul; mul3*=mul;
       sum1+=add; sum2+=add; sum3+=add;
       mul4*=mul; mul5*=mul; mul1*=mul;
       sum4+=add; sum5+=add; sum1+=add;

       mul2*=mul; mul3*=mul; mul4*=mul;
       sum2+=add; sum3+=add; sum4+=add;
       mul5*=mul; mul1*=mul; mul2*=mul;
       sum5+=add; sum1+=add; sum2+=add;

       mul3*=mul; mul4*=mul; mul5*=mul;
       sum3+=add; sum4+=add; sum5+=add;
   }

And the assembly now looks like:

.L4:
mulsd    xmm8, xmm3
mulsd    xmm7, xmm3
mulsd    xmm6, xmm3
addsd    xmm13, xmm2
addsd    xmm12, xmm2
addsd    xmm11, xmm2
mulsd    xmm5, xmm3
mulsd    xmm1, xmm3
mulsd    xmm8, xmm3
addsd    xmm10, xmm2
addsd    xmm9, xmm2
addsd    xmm13, xmm2
...

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